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Friday, 14 November 2008

reblend face using direct modeling feature

direct modeling that provide by Unigraphics is very help full, specially when the part parameter was removed, so we can edit it directly by clicking the parameter, but using direct modeling feature we can edit it directly.face that was blend by certain radius value also can edit by using reblend face feature in direct modeling, to begin those feature 1. click reblend face, rebled face dialog box will appear2. select blend part of the product or part3. change the value4. click Apply or OKsee picture below i also publish video using veoh.comsee tutorial video belowWatch reblend face in How to Videos  |  View More Free Videos...

Make same face using replace face feature

this is one from various feature of direct modeling, this command available from Unigraphics NX1 until Unigraphics NX6, the function of this command is make same flat or same position of face that have different hight, in the direct modeling feature, Unigraphics give us to editing face and solid model directly like change diameter of cylinder, or arch face, change radius of blend directly and others although the part parameter is removed.to begin direct replace face command click the picture like belowafter dialog box appear select the face that you want to move, select third button then select the target face, click OK or Applyto make tutorial...

Saturday, 18 October 2008

multiple copy part using transfrom in Unigraphics

when works with part that have a pattern or same shape, using multiple copy is very helpful, although various way to create multiple part available in Unigraphics, at this tutorial focused using transform and multiple copy button only. to begin transform operation click transform button or using short cut CTRL+T, the transform dialog box will appear like picture belowthe target from this tutorial is make multiple part from single part, like picture belowthose pattern part made from one block, which choose button when using transform, those pattern can be made more fast.Watch copy multiple part in How to Videos  |  View More...

Wednesday, 8 October 2008

Starting Drafting a model in Unigraphics

after we make some model, or part, we need draft the model, drafting is not just give the measure of size of model, but we can put tolerance, setting width of line in drafting and plot it.oke, let's start drafting in unigraphics NXto start drafting, from start klik drafting, like picture belowafter click drafting, the window will change to drafting window, like picture below(please click it to enlarge, the fact in picture above have grid view and clear toolbar icon)first time the drafting environment start, it always have grid in the screen, we can remove it by clicking 1. preferences2. Work Plane3. after Work Plane window appear, uncheck grid...

Sunday, 28 September 2008

setting environment of Unigraphics NX 5, background and line width

default setting in UGS NX 5 and previous UGS the line thickness of part is always width, this view is doesn't good when we design a lot of part, because it'll difficult to find touching line between face and face.so some designer product that using UGS always like the thickness or line part is thin, because it more comfortable in our eyes. to change the width of line product step are1. goto preferences 2. visualization 3. go to tab line4. remove check on the width check box5. click apply6. click cancelvideo below is step by step tutorial to change the thickness line of part.Online Videos by Veoh.combeside change the the thickness line of part, at video above we can also learn how to setting your background, setting the NX5 Environment. it same with setting the thickness, but click color tab...

Saturday, 27 September 2008

making cone with cylinder base

Now let's turn with beginner level again, simple way to make cone with subtract at the end with cylinder, now to make easier learning from this blog, i post include the dimension of the part that we'll make it.the dimension is very simple, cylinder with cone, to drawing it in Unigraphics actually is divide in 2 part, cylinder and cone, you can make cone first then cylinder or cylinder first than cone, because the datum of X,Y,Z is located in cylinder, i prefer begin it from cylinder, because it more easy.Ok, see the the dimension belowfirst time make the cylinder with height 30 and diameter 10than make cone with base cylinder, height 15, base...

Tuesday, 23 September 2008

making simple pastic part, hole and shell from 2D data

although that in previous post we has learn how to make simple shell, below i try to post some more interesting using shell and hole to make simple plastic part.oke below is the drafting, include 2D CAD data, hope from those 2D let's try to make become 3D datajust click the image to enlargefrom those 2D data after we make become 3D data is like picture belowthen how to make those step by step using fast and simple way in Unigraphics? video below is the answer, after watching video below, try it by your self.the simple step to make those part are1. make the outline , Box 50 x 50 x 502. make the hole, diameter 30 and from the posisition is center...

Wednesday, 17 September 2008

Shell Process, make thickness all of part same

with shell process we can make thickness all of part same with one click, this icon is very useful for plastic part designer, and others engineer that work with thickness of product.step to begin shell process are1. click the icon2. select the datum of part, the datum commonly are face or part, be careful selecting the datum becouse it influence the result and direct of shell process3. set the thickness.4. click OK, Apply or Cancel.see more step by step shell the product and removing face at video belowOnline Videos by Veoh.comafter shell process you will also learn, cutting view in video above, with cutting view we can see directly hole, removed face, and other secti...

Friday, 5 September 2008

draft angle, taper angle from edges and blend

taper angle is one basic editing feature that must have to know, why because like designer CAD in mold, die casting, and various CAD design machine always using some taper in their product of course with their various each reason to do that.so.. let's begin learning more about make some taper.there are 4 concept to make taper in Unigraphics NX5 by using edges, from plane, tangent to face and to parting edge.now we begin from number one using edgesto begin taper operation click draft icon in Unigraphics NX5 like picture belowafter that taper dialogue box will appear, like picture belowmake sure you choose from edges and fill the angel do you want,...

Wednesday, 3 September 2008

Move Point to Point then subtract

although subtract command was post in some month ago, i think is important to make subtract tutorial again, becouse it related to some post that i will made.Move Point to Pointis the simple and the fast way to move object using point. the step just0. click transform or CTRL + T, click translate to point1. Select the object2. select point constructor (end point, middle point, center and so on)3. select the point at the object4. select the point where the object want to move.5. select move or copy then OK or Cancel.Online Videos by Veoh.comSubtract.the step to make subtract are0. Click subtract icon1. select the body target2. select the body tool3. OK it easy right, save your object, becouse we will use in other post...

Monday, 1 September 2008

setting Unigraphic Environment, Display and Object

the video tutorial below explain setting the environment display, object and background, some setting is to improve speed of rendering graphics, to speed up rendering graphics 1. change the background environment with plain color2. minimum the light (off setting for two side light)3. disable translucency 4. change the line with thin line.5. use wire view is more faster then shaded viewfrom picture above we can edit visualization by clicking preferences then Visualization and we can also change the performance of rendering by setting some parameter in Visualization Performance, One step below the visualization Online Videos by Veoh.combetween...

Sunday, 31 August 2008

layer setting operation, statics wire frame view mode

tutorial below is simple way to view your object in wire frame, so we can choose some view mode in unigraphics like solid body, sheet body,statics wire frame, shaded view and others Online Videos by Veoh.comthen after learning view mode, we can learn how to manage object using layer setting. at the sample video above is mold construction 3D model plate with basic bolts, then i want to hidden the bolts in other layer, so we need to manage an object in different layer. basically default setting working layer is always layer 1.step to move object in different layer are1. click the move to layer setting icon.2. click the object that want to move to others layer3. layer dialog window will appear select the layer number or just type the number that you want.4. select OKmaximum layer number in unigraphics...

Saturday, 16 August 2008

Split a block, Using Split Body Command

In Unigraphics from NX1 until NX5, Split Body command always available, this command is easy to use, easy to split a block, body or part that we make before, there are various parameters that we can use to split body, for example using circle, plane, face, two line, two line with length on circle, UCS and Axis and others.embed video below is shown step to step split a block become two block, i post the video in veoh, some times it's need long time to load this video, just be patient Online Videos by Veoh.com use icon like picture below to begin split body command.Be careful why becouse split body command will remove all parameters from body...

Saturday, 9 August 2008

making Block from Block, offset ediitng , Replace face

video tutorial below i make special for beginner, make block from block before or the datum reference is previous block, it's will help to design some part that use block or plate often, like mold / mould base, casting mold, injection mold and other's.the basic step is like tutorial before, see at http://ugs-tutor.blogspot.com/2008/06/basic-block-using-two-point-and-height.htmlyes.. it's basically same, the different is point that we must selected, then the editing after we make the block.see the video belowOnline Videos by Veoh.comEditing Process below some editing that i use in those videoReplace Faceuse this icon to activated replace face.after...

Tuesday, 5 August 2008

Transparent the object,offset same region, move together in Unigraphics (UGS NX)

at this post below we can learn how to make objects become transparent so we can look the inside of those object, than how to move together a face using offset region. Transparent an Object it's cool and sometimes important to make an object become transparent, becouse sometimes we need to look the object in inside the other object more detail. picture below shown an object with transparent view.at those sample picture we can see the inside of same object using transparent.tho make object transparent, you can click object display icon, or by short cut CTLR+J, after that the class selection window will appear click the object or part, then click...

Friday, 25 July 2008

Split part using curve, delete unwanted part

after for a while i did't update this blog, now let's learn simply way to cut or split part using curve, then delete unwanted part and unite some part.Split Body Iconby using this icon, we can divide body part using two line, plane, parallel plane, curve and diameter of cylinder.i was captured my screen using free software"auto screen recorder 3" this software is easy to operate and free, although there is no editing tool at those software.below is video that i upload in veoh, by looking this video you can also see step by step to split part, delete unwanted part and unite other part.Online Videos by Veoh.comstep by step to split an part :1. select split body icon.2. select the part.3. define the plane (choose cylinder).4. choose arc / circle.5. select the arc of cylinder.6. click ok.7. select...

Saturday, 12 July 2008

Rotate and Copy Object in Unigraphics

Video below is other operation of transformation in Unigraphics, if previous post we have learned to rotate some object or part, now at this video we will learn to rotate and copy the object.to begin transform operation is same with previous post, use short cut CTRL + T, after class selection window appear select the object and so on, at the end, when move and copy button appear select copy.look the video below to learn moreOnline Videos by Veoh....

Friday, 11 July 2008

Rotate an object by point and two axis in Unigraphics

some times we need to rotate our object or part that we draw in UGS, they are some way to rotate an object in UGS, video below will shown how to rotate using point and two axes, the basic principle is, point that we select will become point reference (0,0,0) than two axes selected become direction, at this video sample Y and Z, axis that does not selected will become rotation axis (at this example X axis)Online Videos by Veoh.comstep to rotate using two axis 0. begin operate with transforms click CTRL + T in your keybord 1. select object , then click OK2. select rotate by two axes.3. select the point.4. select first axis, then click OK5. select second axis, click ok7. fill the angle that you want rotate.8. click copy or mo...

Thursday, 10 July 2008

Transform and Moving Part Operation, point to point

now let's learn basic transform operation, to begin transform click using shortcut CTRL + T, together, class selection object dialog box will appear like picture below for example i have two object, and i want to transform the green pipe to outer side, after class selection object appear, click the green pipe that we want to movegreen pipe color will change after selected, now transformation dialog box will appear like picture below at those dialog box, choose transform , we can choose point to point or using delta length of movement, choose point to pointmake sure your quadrant point icon is on position and center circle in off position then...

Friday, 27 June 2008

Basic block using two point and height specified

Basic tutorial to make 3D block using two point and height specified, step to make block are1. click icon block 2. select two point and height,number two icon like picture below3. Top view your screen4. select two point at your screen5. click OKvideo tutorial also available belowOnline Videos by Veoh....

Thursday, 26 June 2008

Make Array hole in cylinder, Circular pattern, Unigraphics Tutorial

make array face in cylinder like hole, boss or other shape is easy using Unigraphics, to begin make array model, use pattern face, this icon located in direct modeling tool bar, by using this icon we can make array face, circular pattern face, rectangular array face in other. click the icon of pattern face like picture belowif you prefer learn using video, here i capture step to make array patternOnline Videos by Veoh.com directStep by Step to make circular array1. make a cylinder with diameter 50 and height 10, you can use icon cylinder in feature toolbar, or look how to make cylinder at this post http://ugs-tutor.blogspot.com/2008/06/make-simple-bolt.htmlthen...

Thursday, 19 June 2008

Make Shaft using Sketch and Revolve

by using revolve we can make simple and complex 3D model from 2D model that have cylinder shape, like shaft, bolt, drum, pulley, fly wheel and other cylinder product. now our project at this post is make shaft like picture below Step to make shaft are1. open sketch 2. make a half 2D shaft using profile3. finish sketch , revolve the half 2D sketch model.to begin using revolve, click in the feature toolbar, like picture belowto learn step by step of this tutorial, please refer to video below to learn make shaft using revolve feature, here i try to upload in veoh, because i think veoh video quality is better than youtube, although same times any...

Wednesday, 18 June 2008

Begining Sketch Operation, Extrude

last month i post how to make block easier using Form Feature Operation, now let's learn make more attractive block using sketch in unigraphics NX5, sketch is basic feature in UGS that we can make block, cylinder, pipe and other 3D model from 2D model. so let's try make 3D model from 2D model.Begin Sketch using Iconto begin sketch click the sketch icon like picture below, it usually located at feature tool bar.to see how to use sketch, to make block, try to play this video after clicking the icon, next step is define the plane of sketch, default plane are X -Y plane, if we clicking OK to the default value, we will make sketch plane on X - Y Plane....

 
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