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Friday, 27 June 2008

Basic block using two point and height specified

Basic tutorial to make 3D block using two point and height specified, step to make block are1. click icon block 2. select two point and height,number two icon like picture below3. Top view your screen4. select two point at your screen5. click OKvideo tutorial also available belowOnline Videos by Veoh....

Thursday, 26 June 2008

Make Array hole in cylinder, Circular pattern, Unigraphics Tutorial

make array face in cylinder like hole, boss or other shape is easy using Unigraphics, to begin make array model, use pattern face, this icon located in direct modeling tool bar, by using this icon we can make array face, circular pattern face, rectangular array face in other. click the icon of pattern face like picture belowif you prefer learn using video, here i capture step to make array patternOnline Videos by Veoh.com directStep by Step to make circular array1. make a cylinder with diameter 50 and height 10, you can use icon cylinder in feature toolbar, or look how to make cylinder at this post http://ugs-tutor.blogspot.com/2008/06/make-simple-bolt.htmlthen...

Thursday, 19 June 2008

Make Shaft using Sketch and Revolve

by using revolve we can make simple and complex 3D model from 2D model that have cylinder shape, like shaft, bolt, drum, pulley, fly wheel and other cylinder product. now our project at this post is make shaft like picture below Step to make shaft are1. open sketch 2. make a half 2D shaft using profile3. finish sketch , revolve the half 2D sketch model.to begin using revolve, click in the feature toolbar, like picture belowto learn step by step of this tutorial, please refer to video below to learn make shaft using revolve feature, here i try to upload in veoh, because i think veoh video quality is better than youtube, although same times any...

Wednesday, 18 June 2008

Begining Sketch Operation, Extrude

last month i post how to make block easier using Form Feature Operation, now let's learn make more attractive block using sketch in unigraphics NX5, sketch is basic feature in UGS that we can make block, cylinder, pipe and other 3D model from 2D model. so let's try make 3D model from 2D model.Begin Sketch using Iconto begin sketch click the sketch icon like picture below, it usually located at feature tool bar.to see how to use sketch, to make block, try to play this video after clicking the icon, next step is define the plane of sketch, default plane are X -Y plane, if we clicking OK to the default value, we will make sketch plane on X - Y Plane....

Tuesday, 17 June 2008

Make simple Bolt

at the post, we will learn to make simple bolt using Unigraphics NX5 software.step to make simple bolt are1. make cylinder for bolt body2. make cylinder for bolt head3. unite those two cylinder4. give chamfer operation at bottom and top of boltyou also can see those step by see this video Cylinder to begin make cylinder, choose the icon like picture below at the cylinder dialog box, fill the height and diameter, then click OK, basically if we don't define datum of the cylinder it will make from 0.0.0 datum.from the cylinder that was created, make one more cylinder for bolt head, at this example we use ISO Standard Bolt, with diameter body 4 mm,...

Sunday, 8 June 2008

UNDERSTANDING THE FUNCTIONS OF THE MOUSE BUTTONS

when we design in UGS, 80 % work using mouse, so learning the function of mouse button is basic to work more faster in Unigraphic environments, basically mouse button in UGS divide in three button :1. MB1 is left button2. MB2 is scroll button or center button of mouse.3. MB3 is right button.The efficient use of these three buttons, along with the CTRL key, can reducethe time required to complete the design task. The different combinations of the CTRL key and the mouse buttons are listed below:1. The left mouse button is used to make a selection by simply selecting a face, surface, sketch, solid object or an object from the geometry area or from...

Saturday, 7 June 2008

Edit Object Display Change Color

Some times we need to change the color of part, to change the color first click Edit Object Display Icon, or click CTLR + J in your keybordlike picture above, then click your part solid body (1) click color label (2) and pick your color that you want (3)you can also choose various color by clicking more color button at number 3, then the color window will appear (see picture below), then click OK button. your part color will chan...

Edit blend radius via editing parameter

after we make blend operation, some times we need to change the radius of the blend that we have done, before we remove all parameter in that part we can use editing parameter to edit radius value.see the video belowBegin editing parameter1. look at your part, to begin with editing parameter is click the blend then right click your mouse, or over your mouse until the face highlighted then right click on your mouse. (look at picture below )2. choose edit parameter, we can edit thee value in two way, from flowing text box and edit parameter window, edit the value then click ok3. the diameter will cha...

Friday, 6 June 2008

Unite Operation In Unigraphics

It's easy to unite together between two part or more in UGS, see the video belowBegin Unite Operation1. click the unite icon, see picture below2. Unite operation window will appear like picture belowat the bottom we can choose in checked box, keep target or and keep tool,if we checked keep target the target part will not lost after unite operation, so you will have two part, unite result part and target part. same condition if we chose keep tool, the tool target will not lost after unite operation, when we checked all, we will have three part,one from unite result part and two part from tool part and target part.3. select the tool (solid body)...

Thursday, 5 June 2008

Coordinate Systems in UGS NX5

Coordinate system is basic and important to understanding before learn more about using Unigraphics, basically there are two type coordinate system in UGS NX5 :1.Absolute Coordinate System (ABS) The inertial coordinate system which has its origin on the axis of the Unigraphics and is fixed with respect to the other object. 2. The Work Coordinate System (WCS)is what you will use for constructionwhen you want to determine orientations and angles of features, the Work Coordinate System (WCS) is used to facilitate geometry construction in different orientations. The WCS can be located and oriented manually anywhere in model space. NoteAll NX coordinate...

 
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